![]() ![]() * To use the 4 extra lights check as many lights as you want as "Unimportant" then my system will take theĤ closest to camera. and should be marked as important or auto * The Main Directional and Main Point are meant to always be on. NOTE: You do not need to add the EchoGameObject class to anything to use shaders, this is only ( but will add one multiply per pixel, so turning it off can be faster ) ( This could save some cpu, by not letting unity process lights its way )ĥ) In Quality settings set pixel lights to 0Ħ) You only need to add the _EchoCoreManager if you are using.ħ) Checking "Double Light in Frag" option will make shaders match non core shaders light intensity. ( can also check light-probes with any combination of the realtime lights )Ĥ) If your using only my shaders, and not using real-time shadows, uncheck the Use Unity Lights option. ( unlit, transparent and SelfIllum all work with Beast )Ģ) If you need Beast light-mapping + any real-time lights then use lit shaders with Beast Light-mapping added.ģ) If you just need light-probes to affect objects only check "Use Light Probes." Screen Shot of NEW Lighting options for LIT Shaders.ġ) If an object only needs Beast light-mapping use the unlit shaders. IF UPGRADING FROM PREVIOUS VERSION READ THIS 1ST, There have been lots of changes !! Highlighting Outline/Overlay Demo - webplayerĬheck out screenshots on asset store for more info on what framework is:
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